Since there is already targetRect that represents where the
window is going to move, rename oldRect to sourceRect to
represent from where the window is moving.
https://bugzilla.gnome.org/show_bug.cgi?id=766685
});
let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
- let oldRect = actor.__fullscreenInfo.oldRect;
- if (oldRect) {
- actor.translation_x = oldRect.x - monitor.x;
- actor.translation_y = oldRect.y - monitor.y;
+ let sourceRect = actor.__fullscreenInfo.oldRect;
+ if (sourceRect) {
+ actor.translation_x = sourceRect.x - monitor.x;
+ actor.translation_y = sourceRect.y - monitor.y;
} else {
actor.translation_x = -(targetRect.x - monitor.x);
actor.translation_y = -(targetRect.y - monitor.y);